OpenMW: Screenshots and videos
Collision detection with Bullet
These videos were taken from an early development version of OpenMW 0.5, the first version to include collision detection and character movement physics. The eye height level is very dwarf-like in these vids, however this was fixed before 0.5 was officially released. You'll also notice that the player has to walk around certain objects which should not collide, such as the vines hanging from the ceiling. This issue was also resolved before the final release.
Marandus:
Caldera Mine:
Corprusarium:
Mages Guild:
Addamasartus:
Last updated: 2008-nov-05